Last week, 2nd-8th

At the start of last week I began brainstorming my initial 3 ideas to use in my presentation proposal for the following Monday. By Thursday I had the 3 ideas down and had began researching into them. I looked into a variety of areas, ranging from mythical undersea creatures to real life natural disasters and nuclear warfare.

Monday 9th

Yesterday I presented my project proposal, opting to choose my third idea. My third idea is to create a game environment based after nuclear warfare, I will be required to research into multiple key areas such as; Chernobyl, Nagasaki+Hiroshima, games which have explored similar themes to mine, and the aftermath effects a nuclear war would have – a nuclear winter for example.

Tuesday 10th – Monday 16th

I’ve started to conduct the research I need before I can begin creating my project.

Tuesday 17th

I created my first asset, i decided to make a shelving unit and a broken version to along with it.

Development process:

My next steps are to watch tutorials on substance painter and then begin texturing these two shelving units.

Sunday 23rd

Today i started building some of the assets ill require to create the kitchen for my environment. I used reference images/online tutorials to aid my development process.

For the majority of the this week ill be spending my time modelling my assets then ill began experimentation with different textures as i know its going to be something ill struggle getting the hang of.

Wednesday 25th

Once i was happy with how my models were looking, i played around with multiple different colors and textures until i was satisfied with the outcome.

Progression screenshots of asset creation

Before i began modelling i decided that i was aiming for a neat, mass produced sort of planter box, i wanted the asset to seem as though it had been handmade out of wooden scraps.

First, I collected some reference images:

After i collected these i had a clear understanding of the development process id have to undergo. All i had to do was build myself a box manually out of an arrangement of rectangles, as seen here.

This process was pretty straightforward just time-consuming.Then all i had to do with tweak a few minor things then texture it.

COMPUTER ISSUES AT HOME – and how i plan on working around them.

I initially had planned to create my assets inside of Cinema4D and then texture them using substance painter. Last week once i downloaded substance painter, i noticed that my computer at home was struggling heavily as i began learning how to texture my assets. My PC started to lag, to the point where my cursor was lagging when i moved it, this was due to my PC specs being insufficient (mainly RAM restrictions.) To overcome this issue, im now going to texture my assets inside of Cinema4D, using Quixel and textures.com to provide me with the textures.