With my last game environment revolving around an abandoned room in a house, my plan for my FMP is to expand upon this single room and create other assets to develop a kitchen, bathroom or bedroom for example.

My previous game environment.

Abandoned building mood board

Using real life examples for design referencing.

Similarly to last time ill be using images such as these when it comes to planning how to set out of the assets in my environments in order to create the claustrophobic, gritty environment im aiming for.

For example, if i was going to be creating a bedroom environment id be using the image on the bottom left to base my asset design and model references from.

What happened after Chernobyl?

Within a few weeks after the initial steam explosion thirty-one people died, due to radiation and thermal burns. Because of this, homes,businesses and schools where left abandoned, creating ghost towns.

Pripyat city, the “ghost town” has been seen in games throughout the years, most noticeably in Call of Duty 4: Modern Warfare back in 2007. The mission featuring Pripyat city takes place in 1996, fifteen years before the events of the game and 10 years after the events on Chernobyl, this explains the overgrown and broken down exteriors of all the buildings the player has to creep around. The mission “All Ghillied Up” takes the player across the radiation filled wasteland that Pripyat has become.

Inspiration for creating All Ghilled Up

All Ghilled Up began development during the new wave of Call of Duty 4, the new wave being after they had cut half of the original levels, deciding to start again.They opened the floor for developers to pitch new level ideas. This is where All Ghilled Up came from, the inspiration behind the level started with the use of photographs taken by tourists when visiting Pripyat. When they saw the foliage and the overgrown buildings in the photos of Pripyat they knew they had the perfect opportunity to create a ghille suit stealth sniper mission. To make the mission work the Call of Duty for 4 timeline, the writing team decided to place the mission as a flash back from one of the main characters so that it didn’t require a lead in or lead out, it was just a stand alone mission.