Skills, roles and responsibilities during my 3D environment creation (Task 6&7).
Because I planned to created a 3D environment my initial responsibility was to learn the necessary skills required so that I could begin the production process and achieve my end goal. Before I decided to create this 3D environment I had little past experience in creating 3D assets at all, nor any familiarity using software such as Cinema4D or Blender, so I took the responsibility upon myself to learn new skills via YouTube tutorials and general trial and error using Cinema4D on my computer at home during my spare time on the weekends or after college, these newly developed skills and techniques I was working on and picking up over the weeks would eventually be used once I began creating my 3D assets. During the time that I was focusing on learning how to improve my modelling skills I had to also manage my time during college hours, I found myself putting time into the research mainly, although when it came down to it creating the mood board it became very effective early on when I started to use it as a reference for me to build my virtual room off of, my environment was heavily influenced by the buildings left in ruin in games like Fallout 4 and The Last of Us, furthermore I also included real life examples such as the abandoned apartments of the Chernobyl, combining both virtual reality and real life I was able to build up a pretty realistic imagine of what I wanted my environment to look like before I had even finished my first real asset.
Skills, roles and responsibilities during the recording + editing of sounds (Task 5)
Similar to Tasks 6&7 i had no previous experience at all when it came to recording,editing and developing the sounds I needed for my game environment. When brainstorming for the sounds I mainly thought back to the games I had played before which had were of a similar genre to what I was planning to create. Using my what i remembered about these games such as I knew what types of sounds Id require to fully achieve my end goal. After I had planned out what I needed I then began to think of ways I could create sounds from scratch at home at home or sample 2 sounds together to create one, this was done with my the buzzing of the broken light sound effect for example.As stated earlier I lacked any prior experience with sound editing so I hadn’t used anything like Logic Pro X before, so once I had all the sounds prepared it was mainly down to messing around with all the different effects available until I was happy with the outcome. During the editing process I initially aimed to clean up the fuzzy background audio, I did this using the ‘Expander’ effect so that the main sound was made louder and the background audio was decreased in volume. – I used a YouTube tutorial for this tip.
Conclusion
In conclusion, i found the best way to overcome any challenge i faced was to either use tutorials available to me on YouTube or just spend an hour or so experimenting around on the programs.