Game Environment Details
Level design influenced by the abandoned buildings in Chernobyl.
Polissya hotel:
Aim for my initial level is to recreate a similar look to the images above for my game environment, developing assets similar to the furniture and debris currently left in Chernobyl just more westernised and modern. Because the aim is to develop a level located in post-apocalyptic Seattle.
Starting to create assets


The desk only has a basic wood texture currently yet I’ve planned to add wear/damage + a grunge effect over all the models in the scene.
Planned Assets
Floor boards/wooden planks
Over head lighting – most likely going to be primary light source
Chair
Cloth/sheet to act as whats left of the curtains
General clutter; paper/books, rubbish, debris, bottles etc
Vines/ leaves beginning to grow inside the rooms.


