Synopsis for sound:
I want the sounds in my game environment to be immersive because of the genre of game i’m hoping to achieve. The post apocalyptic settings means that i wont be requiring any narrative/ voice to set a scene as the sound track for the environment will be similar to the music in rust along with wind, rustling the buzzing of an old light .But its all subject to change.
Audience profile: Action-adventure survival fans. Mature focus group, most likely male (16-35).
Risk assessments:
Hazard: Electric shock. Anyone handling faulty electrical equipment. All electrical equipment must have up to date PAT labels. Any faulty equipment must then be reported back to the sound equipment supervisor(s).
Hazard: Slip, trips and falls. Anyone, mainly people who are not used to working around recording equipment. Therefore those working will be expected to make sure that cables are not causing potential trip hazards. All cables should be grouped and positioned away from where the crew are standing, or on walls where possible.
Hazard: Objects falling, moving or flying. Anyone working in the area. Ensuring no equipment which is at a raised level is being balanced and or any microphones or cables which are attached to stands are secured properly in intended holders.
Legal and ethical requirements:
In the United Kingdom, a number of laws place specific limits on what sounds you can get away with making, and where and what you can record. So when recording it is important to take into consider the ethical guidelines which fall into place. For example when recording the sounds of urban environments in particular its not uncommon to run into problems similar to photographers, with overzealous officials and others claiming that recording in such-and-such place is illegal, that it infringes someone’s human rights, and so on.